Sherlock Holmes & the Internet of Things

Sherlock Holmes and the Internet of Things

I am pleased to be part of Sherlock Holmes & the Internet of Things, a prototype of the Columbia Digital Storytelling Lab that experiments with shifts in authorship and ownership of stories while exploring the ethical and political implications of ‘Internet of Things’.

The ‘Internet of Things’ is positioned to be the largest deployment of connected devices, dwarfing PCs, tablets and smartphones combined. The opportunity this presents for laying storytelling over the physical world is exciting. Stories that can aid the discovery, personalization and connection of people to places and things.

Sherlock Holmes & the Internet of Things focuses on four design principles;
1) THE TRACE the importance of being able to see a trace of your contributions within the story
2) GRANTING AGENCY balancing team and individual tasks enable participants to see where their decisions and actions impact the experience
3) THEMATIC FRAME designing an emergent space for Sherlock Holmes inspired creations provides a common foundation
4) SOCIAL MOVEMENT through a kind of serendipity management we can design moments where participants “bump into” unexpected points of collaboration

Sherlock Holmes & the Internet of Things is world wide endeavor; includes meetups in close to 20 cities, collaborators from over 60 countries and 250 participants within a pilot massive online/offline collaboration (MOOC), which was developed within the Film Program at the School of the Arts and is powered by the Columbia University School of Continuing Education (SCE). MOOC is an effort to create a dynamic experiential learning space that bridges the physical and the digital.

This MOOC will create an experiential learning environment that mixes theory and practice to reimagine the world of Sherlock Holmes. Over 10 weeks, participants will engage in lectures, teamwork and project based learning that explores the future of storytelling. Together teams design and build smart storytelling objects, which are plugged into a massive connected crime scene with locations around the world. The goal of Sherlock Holmes & the Internet of Things is to build a massive connected crime scene consisting of smart storytelling objects. This fall teams will create, design, build and test prototypes that will be plugged into a number of crime scene locations around the world. The first crime scene will be staged at Lincoln Center during the New York Film Festival September 26th through October 11th

Sherlock Holmes & the Internet of Things

About the Columbia Digital Storytelling Lab
The Columbia Digital Storytelling Lab designs stories for the 21st Century, building on a diverse range of creative and research practices originating in fields from the arts, humanities and technology, never loseing sight of the power of a good story. Technology, as a creative partner, shapes the ways in which stories are found and told. In the 21st Century, for example, the mass democratization of creative tools — code, data and algorithms — changed the relationship between creator and audience. The Digital Storytelling Lab, therefore, is a place of speculation, of creativity, and of collaboration between students and faculty from across Columbia University. New stories are told here in new and unexpected ways.

For more information visit
Columbia Digital Storytelling Lab
Sherlock Holmes & the Internet of Things Global Challenge
Sherlock Holmes & the Internet of Things featured at Convergence as part of the New York Film Festival

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